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CORRIDORS

A Living Labyrinth Game · Deck One — Heart of Hunger
Thread Spindle — Corridors card

Thread Spindle

Relic · Act II · Glyph Root · Compass +2 on first reveal · Difficulty Low

“Preparation, spooled and waiting.”

The lanes

A) Claim
Claim Thread Spindle and gain its passive. If your 3 slots are full, the evicted Relic costs 1 Health to release.
B) Study Instead
Take the alcove's offering and walk on; the maze offers once. Gain 1 Thread. (The Relic is removed from the game.)
C) Leave a Marker
Leave a marker. Gain +1 Compass; Rotate top 4; discard this Relic.
Passive
PASSIVE — PRINTED Hazard Thread costs are reduced by 1 (min 0). Sight is never reduced.

Choose exactly one lane per meeting. You may never choose what you cannot pay for. Full rules · play Corridors free.

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