Corridors is a solo game of 72 cards. The deck is the maze: you draw the top card, face what it shows you, and choose one of its lanes — A, B, or C. Somewhere far below waits the Heart of the Living Labyrinth, and the game is won by answering it. The deck arrives in factory order — the maze as it was built, winnable by a careful hand. Every door has a price. The maze gives nothing free.
Draw the top card. The first time a card is ever revealed, its Compass fires — the maze turns you toward the door, or away. Some cards strike before you may choose (an AMBUSH bites, a THIEF takes). Then pick any one lane you can afford. You may never choose what you cannot pay for — and every card always offers at least one lane that costs nothing.
Open the card anatomy — every part of a card, explained on a real specimen
Health — 10 at most. At zero, the maze keeps you. Thread — the spool, 12 at most. Thread pays for sight, for the fire, and for the Heart's toll. Compass — from −5 to +5. Below zero you are LOST.
The Heart opens only for a wanderer carrying 3 Seals and 2 Relics, who has FED the Maze, and who can pay the 3 Thread toll at the door. Arrive lacking any of these and the Heart names what you lack, wounds you, and sinks away.
Sight costs Thread — nothing reduces it. A blind transformation (Reverse, Rotate, Fold, Bury) moves cards by count, not identity — the Heart rides with the rest. The fire reveals what it eats, and its ashes can be recalled. Declined Seals fester. Wagers name the next card — and reveal it, win or lose. And notes are always legal: the maze taxes labor, not information. Position 1 of your notes means the first card beneath the one you face.
Standard — the maze as it is meant to be first met. Deep Dark — sight costs double; thin margins, honest teeth. Chaos — everything shuffled, the Heart included. Sometimes the maze deals a dead end. Such is life and labyrinths.
The complete 72-card deck plus reference cards as a print-ready PDF. Print it, cut it, and the maze is yours — same cards, same laws, same Heart.
Buy on itch.io — instant download
A physical beta deck — printed, cut, and assembled by the designer. 72 cards in factory order, uniform backs, reference cards included, in a tuck box. A limited prototype run.
$5 flat shipping in the US (international at cost) · each deck is made to order and ships within 2 weeks.
Buy with Stripe — $35
Same 72-card maze, factory order, reference cards, tuck box — on heavier stock with surge foil. 348gsm, grey core, 385µm, resin coated. A limited hand-made run.
$5 flat shipping in the US (international at cost) · made to order · ships within 2 weeks.
Buy with Stripe — $59
The maze under rainbow foil. Heavier stock, black core, resin coated, 348gsm / 385µm. Same laws, same Heart — a harder light on the corridors. Limited hand-made run.
$5 flat shipping in the US (international at cost) · made to order · ships within 2 weeks.
Buy with Stripe — $75The PDF downloads instantly from itch.io. Physical decks (standard, Surge foil, Rainbow foil) check out with Stripe — or order by email and the designer replies with payment and delivery details. Each deck is made to order and ships within 2 weeks, with confirmation and tracking when it ships.
Sign in by email and your name, games, and leaderboard runs follow you to any browser or device — otherwise they live only in this one.
| # | Name | Turns | HP | Thread |
|---|
The maze keeps your place — leave and return anytime, on this device. Your game will be waiting on the home page.